Menu Close

What to ignore

  • Monsters that will damage or destroy gear. (jellies, water hounds, etc)
  • Non-valuable monsters that are likely to use up consumables (baby gold dragons, groups of spell-casters in line-of-sight, etc)
  • Mobs that you can’t dominate.
  • Uniques with escorts you can’t dominate
  • Monsters at shallow depth. Drops for any given monster get better the deeper you go. Killing a novice mage at dl 1 generally gives nothing; at dl 20 he’s likely to drop something worth hundreds of gold. Wormtongue has, on average, a noticeably better drop at dl 20 than dl 10.
  • Things that waste effort. (Run-away breeders, low-EXP monsters with no drop. Just close the door and move on.)