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What to ignore
- Monsters that will damage or destroy gear. (jellies, water hounds, etc)
- Non-valuable monsters that are likely to use up consumables (baby gold dragons, groups of spell-casters in line-of-sight, etc)
- Mobs that you can’t dominate.
- Uniques with escorts you can’t dominate
- Monsters at shallow depth. Drops for any given monster get better the deeper you go. Killing a novice mage at dl 1 generally gives nothing; at dl 20 he’s likely to drop something worth hundreds of gold. Wormtongue has, on average, a noticeably better drop at dl 20 than dl 10.
- Things that waste effort. (Run-away breeders, low-EXP monsters with no drop. Just close the door and move on.)
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