Menu Close

The basics

As borrowed from a classic rgra post, there’s not much that you actually have to do. Your one and only mission is to slay Morgoth on dungeon level 100. In order to get there, you need to go down a lot of stairs and kill Sauron on dungeon level 99. That’s about it – everything else is optional. Of course, before you can kill Sauron you’ll need lots of experience and good equipment, but by the time you get that deep you’ll have both. Just see to it that you don’t die along the way.

The one and most important thing you need to get in your head is that you can’t possibly kill every monster on every level. Think of the game as forays into the dungeon from which you want to return with cool stuff; think of the shallower levels as obstacles you need to overcome on your way deeper into the dungeon; or whatever you like. Just never-ever think of it as a killing spree. Until you find Sauron, your task is to survive and eventually get to level 99.

The next point is that you don’t need to fight any particular monster (other than the big two). Yes, there might be a rather impressive hoard in that vault – but if the monsters guarding it are too many or too fierce, well, just give it a pass. Angband offers an endless supply of monsters and treasure and everything. There will always be another day – provided you live to see another day. Sometimes you just have to bug out and run for your life.

So, let me recap, the vital points of Angband are:

  • go down a lot of stairs
  • kill Sauron (dl 99)
  • kill Morgoth (dl 100)
  • Quick start

From this point, the guide assumes that you are playing a fighting class (warrior, ranger, rogue or paladin) and race (Dunedain, High-Elf, Dwarf, Half-Orc, Half-Troll.) First, use the ‘cost-based’ stats selection, and create a character with 3 or 4 blows (Don’t pick a class/race combinations, like Dwarf Ranger, that can only get 2 blows.)

First, set your stats to get maximum blows. If you have a combination with good dexterity, select 18/10 dexterity, and then set your strength to 17 or 18. Set your spell-casting stat to something low but usable (~12), and spend the rest on constitution. For a beginning character, constitution is least important, because it doesn’t add significant HP until well above 18.

Example character:

 [Angband 3.5.0 Character Dump]

Name   Anar         Age            102          Self  RB  CB  EB   Best
Sex    Female       Height       5'11"   STR:     17  +1  +0  +0     18
Race   High-Elf     Weight    14st 0lb   INT:     10  +3  +2  +0     15
Class  Ranger       Turns used:          WIS:     10  -1  -2  +0      7
Title  Runner       Game             1   DEX:     18  +3  +1  +0  18/40
HP     14/14        Standard         0   CON:     10  +1  -1  +0     10
SP     0/0          Resting          0

Level                  1    Armor        [0,+2]    Saving Throw     49%
Cur Exp                0                           Stealth         Good
Max Exp                0    Melee        1d4,+2    Disarming        36%
Adv Exp               23    To-hit        23,+4    Magic Devices     55
                            Blows      2.0/turn    Perception   1 in 20
Gold                 139                           Searching        27%
Burden          18.5 lbs    Shoot to-dam     +0    Infravision    40 ft
Speed             Normal    To-hit        33,+4
Max Depth           Town    Shots        1/turn