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Stat Bonus Tables

Stats, hit dice, infravision and experience point modifications due to race and class are listed in the following table. To get the total hit dice, add the “race” and “class” numbers: for instance, a Dwarf Priest has a hit die of 11+2=13 (i.e. they will get 1d13 hit points per level, adjusted for constitution).

RaceSTRINTWISDEXCONHD (base)XP/levelInfra
Human0000010100%None
Half-Elf0+1-1+1-110120%20’
Elf-1+2-1+1-19120%30’
Hobbit-2+2+1+3+27120%40’
Gnome-1+20+2+18120%40’
Dwarf+2-3+2-2+211120%50’
Half-Orc+2-100+110120%30’
Half-Troll+4-4-2-4+312120%30’
Dunadan+1+2+2+2+310120%None
High-Elf+1+3-1+3+110145%40’
Kobold-1-10+2+28120%50’
ClassSTRINTWISDEXCONHD (bonus)
Warrior+3-2-2+2+29
Mage-3+3+0+0-20
Druid-2+0+3-2+02
Priest-1-3+3-1+12
Necromancer-3+3+0+0-22
Paladin+1-3+1-1+26
Rogue+0+1-3+3-14
Ranger+0+0+2+1-15
Blackguard+2+0-3+0+27