Naivety
Naivety

Reduces wisdom (unless the character has sustain wisdom).

Naivety
Naivety

Inflicts 8d8 points of damage, and also reduces wisdom unless the character has sustain wisdom.

Necromancer
Necromancer

A Necromancer seeks to master the spirits of sentient creatures, creating servants of their own will. They have chosen a dark and wicked path, and run a continual risk of harm to their own body and mind. Necromancers love shadows and hate ligh [...]

Neutralize Poison
Neutralize Poison

Removes all poison currently present in the character (i.e. the poison counter is set to zero).

Paladin
Paladin

Paladins are holy warriors who serve the Great Ones. Paladins are excellent melee fighters, and supplement this with the ability to cast spells from either the life or death realm. They cast these spells as a wisdom based divine spell casters, [...]

Paladin Character Class
Paladin Character Class

Paladin Character Class
Paladin Character Class

Paralysis
Paralysis

Induces paralysis that lasts for 9+1d10 turns, unless the character has free action.

Paranoia
Paranoia

Induces fear that lasts for 9+1d10 turns. unless the character has resistance to fear.

Poison
Poison

Poisons the character (adding 9+1d15 points to the poison counter), unless the character has resistance to poison.

Poison
Poison

Poisons the character (adding 9+1d10 points to the poison counter), unless the character has resistance poison.

Potions
Potions

Potions
Potions

Priest
Priest

Priests are worshippers of the Great Ones who use a mixture of magic and melee. As such, they are less good at fighting than paladins and warriors but better than mages. A Priest is a character of holy devotion. They explore the dungeon only t [...]

Priest Character Class
Priest Character Class

Priest Character Class
Priest Character Class

Races
Races

Races
Races

Ranger
Ranger

Rangers are wilderness trackers who specialise in ranged combat. They are also able to use magic, and although versatile magicians their spells are slow to learn and expensive to cast. A Ranger is at home in nature, and good at turning the env [...]

Ranger Character Class
Ranger Character Class

Ranger Character Class
Ranger Character Class

Resist Cold
Resist Cold

Grants the character temporary resistance to cold for 10+1d10 turns; the duration is cumulative with other magic providing temporary cold resistance.

Resist Heat
Resist Heat

Grants the character temporary resistance to fire for 10+1d10 turns; the duration is cumulative with other magic providing temporary fire resistance.

Restore Charisma
Restore Charisma

Restores charisma to maximum if it is currently below maximum.

Restore Constitution
Restore Constitution

Restores constution to maximum if it is currently below maximum; also neutralizes poison and cures confusion.

Restore Constitution
Restore Constitution

Restores constitution to maximum if it is currently below maximum.

Restore Dexterity
Restore Dexterity

Restores dexterity to maximum if it is currently below maximum.

Restore Intelligence
Restore Intelligence

Restores intelligence to maximum if it is currently below maximum.

Restore Life Levels
Restore Life Levels

Restores experience to maximum if it is currently below maximum.

Restore Mana
Restore Mana

Restores mana points to maximum if it is currently below maximum.

Restore Strength
Restore Strength

Restores strength to maximum if it is currently below maximum.

Restore Strength
Restore Strength

Restores strength to maximum if it is currently below maximum.

Restore Wisdom
Restore Wisdom

Restores wisdom to maximum if it is currently below maximum.

Restoring
Restoring

Restores to maximum all stats that are currently below maximum.

Rogue
Rogue

Rogues are masters of stealth, able to avoid trouble by sneaking around the dungeon without waking opponents. Although not as strong as a Warrior in a straight fight, they do additional damage to sleeping or fleeing opponents. A Rogue is a cha [...]

Rogue Character Class
Rogue Character Class

Rogue Character Class
Rogue Character Class

Ruination
Ruination

Inflicts 10d10 points of damage and permanently decreases all stats (regardless of whether the character has any stat sustains).

Salt Water
Salt Water

Induces vomiting, which will result in severe hunger but will also clear away all poison. This will also cause 4 turns of paralysis (even if the character has free action).

Sample Product Page
Sample Product Page

Welcome on a product test page. This is a short description. It should show up on the left side of the product image and below the product name.You can change the product page template in catalog settings.Please read this page carefully to ful [...]

Self Knowledge
Self Knowledge

Grants knowledge of all special powers (whether intrinsic, temporary, or provided by a magical item) currently possessed by the character.

Sickliness
Sickliness

Reduces constitution (unless the character has sustain constitution).

Sickness
Sickness

Inflicts 6d6 points of damage, and also reduces constitution unless the character has sustain constitution.

Sleep
Sleep

Induces paralysis for 3+1d4 turns, unless the character has free action.

Slime Mold Juice
Slime Mold Juice

Has no effect apart from providing nourishment. (Note: These are always Icky Green Potions.)

Slow Poison
Slow Poison

Halves the severity of any current poisoning.

Slowness
Slowness

Slows the character (-10 to speed) for 15+1d25 turns; this duration is cumulative with other temporary slowing enchantments.

Speed
Speed

Hastes the character (+10 to speed) for 15+1d25 turns (or 5 additional turns if the character already is under the effect of another temporary haste enchantment).

Strength
Strength

Strength
Strength

Strength
Strength

First acts as a Potion of Restore Strength, then permanently increases strength.

Strength
Strength

Strength is important in fighting with weapons and in melee combat. A high strength can improve your chances of hitting as well as the amount of damage done with each hit. Characters with low strengths may receive penalties. Strength raises th [...]

Stupidity
Stupidity

Reduces intelligence (unless the character has sustain intelligence).

Stupidity
Stupidity

Inflicts 8d8 points of damage, and also reduces intelligence unless the character has sustain intelligence.

Ugliness
Ugliness

Reduces charisma (unless the character has sustain charisma).

Unhealth
Unhealth

Inflicts 10d10 points of damage, and also reduces constitution unless the character has sustain constitution. This may also be thrown to inflict 10d10 points of damage.

Warrior
Warrior

Warriors are better at fighting than any other class in the game. They are also the only class that does not use magic of one form or another. This makes warriors the easiest class for new players to get started with, since in the early game t [...]

Warrior Character Class
Warrior Character Class

Warrior Character Class
Warrior Character Class

Warrior-Mage
Warrior-Mage

Warrior-Mages are the ultimate generalists. They are good fighters (although not as good as a Warrior), and versatile spell casters (although not as good as a Mage). They pay for this versatility by having the largest experience cost to increa [...]

Warrior-Mage Character Class
Warrior-Mage Character Class

Warrior-Mage Character Class
Warrior-Mage Character Class

Water
Water

Has no effect apart from providing nourishment. (Note: These are always Clear Potions.)

Weakness
Weakness

Reduces strength (unless the character has sustain strength).

Weakness
Weakness

Inflicts 6d6 points of damage, and also reduces strength unless the character has sustain strength.

Weaponsmith’s Shop (3)
Weaponsmith’s Shop (3)

The Weaponsmith’s Shop is where the town’s weapons are fashioned. Hand and missile weapons may be purchased and sold here, along with arrows, bolts, and shots. As with the armoury, not all weapon types will be stocked here, unless they are sol [...]

Welcome to AngbandOS
Welcome to AngbandOS

Welcome to AngbandOS
Welcome to AngbandOS

Wisdom
Wisdom

Wisdom
Wisdom

Wisdom
Wisdom

First acts as a Potion of Restore Wisdom, then permanently increases wisdom.

Wisdom
Wisdom

The primary function of wisdom is to determine the ability of a priest or paladin to use prayers, and druids and rangers to use verses, just like intelligence affects spellcasting. Again, high wisdom will increase the number of mana points you [...]

Your Home (8)
Your Home (8)

This is your house where you can store objects that you cannot carry on your travels, or will need at a later date.