
Inflicts 8d8 points of damage, and also reduces wisdom unless the character has sustain wisdom.

A Necromancer seeks to master the spirits of sentient creatures, creating servants of their own will. They have chosen a dark and wicked path, and run a continual risk of harm to their own body and mind. Necromancers love shadows and hate ligh [...]

Removes all poison currently present in the character (i.e. the poison counter is set to zero).

Paladins are holy warriors who serve the Great Ones. Paladins are excellent melee fighters, and supplement this with the ability to cast spells from either the life or death realm. They cast these spells as a wisdom based divine spell casters, [...]

Poisons the character (adding 9+1d15 points to the poison counter), unless the character has resistance to poison.

Poisons the character (adding 9+1d10 points to the poison counter), unless the character has resistance poison.

Priests are worshippers of the Great Ones who use a mixture of magic and melee. As such, they are less good at fighting than paladins and warriors but better than mages. A Priest is a character of holy devotion. They explore the dungeon only t [...]

Rangers are wilderness trackers who specialise in ranged combat. They are also able to use magic, and although versatile magicians their spells are slow to learn and expensive to cast. A Ranger is at home in nature, and good at turning the env [...]

Grants the character temporary resistance to cold for 10+1d10 turns; the duration is cumulative with other magic providing temporary cold resistance.

Grants the character temporary resistance to fire for 10+1d10 turns; the duration is cumulative with other magic providing temporary fire resistance.

Restores constution to maximum if it is currently below maximum; also neutralizes poison and cures confusion.

Rogues are masters of stealth, able to avoid trouble by sneaking around the dungeon without waking opponents. Although not as strong as a Warrior in a straight fight, they do additional damage to sleeping or fleeing opponents. A Rogue is a cha [...]

Inflicts 10d10 points of damage and permanently decreases all stats (regardless of whether the character has any stat sustains).

Induces vomiting, which will result in severe hunger but will also clear away all poison. This will also cause 4 turns of paralysis (even if the character has free action).

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Grants knowledge of all special powers (whether intrinsic, temporary, or provided by a magical item) currently possessed by the character.

Inflicts 6d6 points of damage, and also reduces constitution unless the character has sustain constitution.

Has no effect apart from providing nourishment. (Note: These are always Icky Green Potions.)

Slows the character (-10 to speed) for 15+1d25 turns; this duration is cumulative with other temporary slowing enchantments.

Hastes the character (+10 to speed) for 15+1d25 turns (or 5 additional turns if the character already is under the effect of another temporary haste enchantment).

Strength is important in fighting with weapons and in melee combat. A high strength can improve your chances of hitting as well as the amount of damage done with each hit. Characters with low strengths may receive penalties. Strength raises th [...]

Inflicts 8d8 points of damage, and also reduces intelligence unless the character has sustain intelligence.

Inflicts 10d10 points of damage, and also reduces constitution unless the character has sustain constitution. This may also be thrown to inflict 10d10 points of damage.

Warriors are better at fighting than any other class in the game. They are also the only class that does not use magic of one form or another. This makes warriors the easiest class for new players to get started with, since in the early game t [...]

Warrior-Mages are the ultimate generalists. They are good fighters (although not as good as a Warrior), and versatile spell casters (although not as good as a Mage). They pay for this versatility by having the largest experience cost to increa [...]

Inflicts 6d6 points of damage, and also reduces strength unless the character has sustain strength.

The Weaponsmith’s Shop is where the town’s weapons are fashioned. Hand and missile weapons may be purchased and sold here, along with arrows, bolts, and shots. As with the armoury, not all weapon types will be stocked here, unless they are sol [...]