
Product Description
Hit Dice | Experience Factor |
---|---|
+3 | +20% |
Strength | Intelligence | Wisdom | Dexterity | Constitution | Charisma |
---|---|---|---|---|---|
-1 | -3 | +4 | -2 | +0 | +3 |
Devices | Disarming | Melee | Ranged | Saves | Searching | Stealth | |
---|---|---|---|---|---|---|---|
Base Bonus | 30% | 30% | 48% | 36% | 32% | 20% | 3% |
Bonus per Level | +1.0% | +0.7% | +2.0% | +2.0% | +1.2% | +0.0% | +0.0% |
Druids are divine spell casters who draw their power from nature. They are experts at casting spells from the nature realm, but are unable to cast spells from other realms.
As divine casters, druids are granted random spells when they research (at the library) and use wisdom as a spell casting score. As a type of priest, druids are unable to use edged weapons unless those weapons are blessed.
Level | Nature |
---|---|
1 | Detect Creatures |
2 | First Aid Detect Doors and Traps |
3 | Foraging Daylight Animal Taming |
4 | Resist Environment Cure Wounds and Poison |
5 | Stone to Mud Lightning Bolt Nature Awareness Frost Bolt Door Creation |
6 | |
7 | Ray of Sunlight Stair Building |
8 | Stone Skin |
9 | |
10 | |
11 | |
12 | Resistance True |
13 | |
14 | Entangle |
15 | Earthquake |
16 | |
17 | |
18 | |
19 | |
20 | Summon Animal Whirlwind Attack |
21 | |
22 | Blizzard |
23 | |
24 | |
25 | Animal Friendship |
26 | |
27 | |
28 | Lightning Storm |
29 | |
30 | |
31 | |
32 | Whirlpool |
33 | Stone Tell |
34 | Whirlpool |
35 | Herbal Healing Wall of Stone |
36 | Elemental Branding Nature’s Wrath |
37 | Protection from Corrosion |
38 | |
39 | |
40 | |
41 | |
42 | |
43 | |
44 | |
45 | |
46 | |
47 | |
48 | |
49 | |
50 |