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Monster status effects

You will find some spells and items which can affect monsters in ways which do not involve directly dealing them damage. These are ‘status effects’. They are listed with their effects below. These status effects will either work on a monster type or they won’t; some monsters resist particular effects but not all do.Hold Monster:

Paralyses a monster until you hit them. Increases chance of player getting a critical hit. Normal duration 3-8 turns.Stun Monster:

Reduces the monster’s melee accuracy and damage by 25%. 1 in 10 chance that the monster will miss the turn. Increases chance of player getting a critical hit. Normal duration 5-10 turns.Confuse Monster:

Monster spells fail 50% more often. Monster at least 40% more likely to miss target with spells/ranged attacks. Monster ball & bolt spells sometimes go in the wrong direction. 30% chance of erratic movement, more when more confused. Increases chance of player getting a critical hit. Normal duration 5-10 turns.Slow Monster:

-2 speed, more if more slowed. Normal duration 10 or more turns.Sleep Monster:

Puts monsters to sleep, but they can wake up again quite easily.Scare Monster:

Monster will run away. Monster spells fail 20% more often.Disenchant Monster:

Monster spells fail 50% more often. Normal duration 5-10 turns.