Launchers of Accuracy
These launchers have an unnaturally high to-hit number, making them extremely accurate.Launchers of Power
These launchers do an unnaturally high amount of damage due to their high to-dam number.Launchers of Extra Shots
These launchers allow the wielder to shoot more times per round than normal.Launchers of Extra Might
These launchers have a higher base damage than normally made launchers of their type. For instance, a ‘Long Bow of Extra Might (x3)(+X,+Y)(+1)’ is really a Long Bow ‘(x4)(+X,+Y)’ where ‘(+X,+Y)’ is the standard to-hit and to-dam. As the damage multiplier with the bow affects everything the base arrow damage, the magical damage bonus on both the bow and the arrow, and any bonuses for slaying or elemental-branded arrows – this makes it a powerful weapon.
Ammo of Wounding
This ammunition – whether it be pebbles, iron shots, arrows, bolts, seeker arrows or seeker bolts – has big bonuses to-hit and to-damage.Ammo of Elemental Brands, and Ammo of Slaying enemies
This works in the same way as melee weapons of the same type: double damage for slay evil and slay animal, triple damage for all other slays and for all elemental brands. Unlike melee weapons, the slays and elemental brands do affect the magical damage bonus for ammo.
These are the most common types of ego-weapon: note that they are not the ONLY ego-items available in the dungeon, there may be more.
Apart from these there are some very rare and well made weapons in the dungeon with not necessarily any special abilities. These include Blades of Chaos, Maces of Disruption, and Scythes of Slicing. They can also be ego weapons like the ones above. For example, a Blade of Chaos (Holy Avenger) is much more powerful than many artifact weapons!
Some pieces of armor will possess special abilities denoted by the following names: