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Ego Melee Weapons:

(Defender)

A magical weapon that actually helps the wielder defend himself, thus increasing his/her armor class, and protecting him/her against damage from fire, cold, acid, lightning, and falls. This weapon also will increase your stealth, let you see invisible creatures, protect you from paralyzation and some slowing attacks, and help you regenerate hit points and mana faster. As a result of the regeneration ability, you will use up food somewhat faster than normal while wielding such a weapon. These powerful weapons also will sustain one stat, though this stat will vary from weapon to weapon.

(Holy Avenger)

A Holy Avenger is often one of the most powerful weapons. A Holy Avenger will increase your wisdom and your armour class. This weapon will do extra damage when used against evil, demonic and undead creatures, and will also give you the ability to see invisible creatures. These weapons are basically extremely powerful versions of Blessed Blades and can be wielded by priests with no penalty. These weapons, like (Defender) weapons, also will sustain one random stat.

(Blessed)

A blessed blade will increase your wisdom. If you are a priest, wielding a non-blessed sword or polearm causes a small penalty while attacking and may infuriate your god, decreasing the chances that she will accept your prayers: a blessed blade may be wielded without this penalty. Blessed blades also have one extra, random, power.

Weapon of Westernesse

A Weapon of Westernesse is one of the more powerful weapons. It does extra damage against orcs, trolls, and giants, while increasing your strength, dexterity, and constitution. It also lets you see invisible creatures and protects from paralyzation and some slowing attacks. These blades were made by the Dunedain.

Weapon of Extra Attacks

A weapon of extra attacks will allow the wielder to deliver extra attacks during each round.Elemental Branded Weapons

Each of the five elemental attacks has a corresponding weapon which will do treble its base damage to creatures not resistant to that element. (It should be noted that the magical damage bonus is not affected by this: a weapon of Flame ‘(2d6) (+5,+6)’ does 6d6+6 damage per hit, not 6d6+18, against creatures which are not fire-resistant.) There are weapons of Flame, Frost, Lightning, Acid and Poison brands.

Weapons of Slaying enemies

These weapons do extra damage against creatures of a vulnerable type. Weapons of Slay Evil and Slay Animal do double the base damage, while weapons of Slay Orc, Troll, Giant, Dragon, Demon and Undead do triple the base damage. As with elemental branded weapons, the magical damage bonus is not affected.

Weapons of *Slay*ing enemies

These weapons, in addition to doing extra damage to your enemies, have extra powers as well. In each case, one stat is increased. Weapons of *Slay* Dragon, Demon or Undead are also more powerful against their opponents, doing five times their base damage rather than the normal three.

Shovels and Picks of Digging

These powerful diggers will dig through granite as if it were mere wood, and mineral veins as if they were butter. Permanent rock is still an impassable obstacle.