All Mushrooms

Blindness
Blindness

Causes blindness that lasts for 199+1d200 turns, unless the character has resistance to blindness.

Confusion
Confusion

Induces confusion that lasts for 9+1d10 turns, unless the character has resistance to either confusion or chaos.

Cure Blindness
Cure Blindness

Cures blindness.

Cure Confusion
Cure Confusion

Cures confusion.

Cure Paranoia
Cure Paranoia

Removes all fear from the character.

Cure Poison
Cure Poison

Neutralizes poison.

Cure Serious Wounds
Cure Serious Wounds

Cures 4d8 points of damage.

Disease
Disease

Inflicts 10d10 points of damage, and also reduces strength unless the character has sustain strength. This may also be thrown to inflict 10d10 points of damage.

Hallucination
Hallucination

Causes the character to hallucinate for 249+1d250 turns, unless the character has resist chaos.

Naivety
Naivety

Inflicts 8d8 points of damage, and also reduces wisdom unless the character has sustain wisdom.

Paralysis
Paralysis

Induces paralysis that lasts for 9+1d10 turns, unless the character has free action.

Paranoia
Paranoia

Induces fear that lasts for 9+1d10 turns. unless the character has resistance to fear.

Poison
Poison

Poisons the character (adding 9+1d10 points to the poison counter), unless the character has resistance poison.

Restore Constitution
Restore Constitution

Restores constitution to maximum if it is currently below maximum.

Restore Strength
Restore Strength

Restores strength to maximum if it is currently below maximum.

Restoring
Restoring

Restores to maximum all stats that are currently below maximum.

Sickness
Sickness

Inflicts 6d6 points of damage, and also reduces constitution unless the character has sustain constitution.

Stupidity
Stupidity

Inflicts 8d8 points of damage, and also reduces intelligence unless the character has sustain intelligence.

Unhealth
Unhealth

Inflicts 10d10 points of damage, and also reduces constitution unless the character has sustain constitution. This may also be thrown to inflict 10d10 points of damage.

Weakness
Weakness

Inflicts 6d6 points of damage, and also reduces strength unless the character has sustain strength.