Cultists are intelligence based arcane spell casters who gain their spell casting ability from one of the Great Old Ones, who serves as their patron. As well as providing the cultist with magic, the patron will also randomly reward (or punish!) the cultist each time they increase in level.
Product Description
Hit Dice
Experience Factor
+0
+30%
Strength
Intelligence
Wisdom
Dexterity
Constitution
Charisma
-5
+4
+0
+1
-2
-2
Devices
Disarming
Melee
Ranged
Saves
Searching
Stealth
Base Bonus
36%
30%
30%
20%
32%
16%
1%
Bonus per Level
+1.3%
+0.7%
+1.5%
+1.5%
+1.0%
+0.0%
+0.0%
Cultists are intelligence based arcane spell casters who gain their spell casting ability from one of the Great Old Ones, who serves as their patron. As well as providing the cultist with magic, the patron will also randomly reward (or punish!) the cultist each time they increase in level.
Cultists can always cast spells from the Chaos realm and a second realm of their choice. They can choose which spell to research (at the library) each time they increase in level.
Cultists are terrible in melee combat, even worse than other mages. They can’t wield any weapon other than a powerful chaos blade.