Check whether a ranged attack by the player hits a monster
Namespace:
AngbandOS.Core
Assembly:
AngbandOS.Core (in AngbandOS.Core.dll)
public bool PlayerCheckRangedHitOnMonster(
int attackBonus,
int armourClass,
bool monsterIsVisible
)
Parameters
- attackBonus
- Type: Int32
The player's attack bonus
- armourClass
- Type: Int32
The monster's armour class
- monsterIsVisible
- Type: Boolean
Whether or not the monster is visible
Return Value
True if the player hit the monster, false otherwise