Check whether a ranged attack by the player hits a monster
   
                
    Namespace: 
   AngbandOS.Core
    Assembly:
   AngbandOS.Core (in AngbandOS.Core.dll)
public bool PlayerCheckRangedHitOnMonster(
	int attackBonus,
	int armourClass,
	bool monsterIsVisible
)
Parameters
- attackBonus
- Type: Int32
 The player's attack bonus
- armourClass
- Type: Int32
 The monster's armour class
- monsterIsVisible
- Type: Boolean
 Whether or not the monster is visible
Return Value
 True if the player hit the monster, false otherwise