SaveGame..::..PlayerAttackMonster Method

Have the player attack a monster

Namespace:  AngbandOS.Core
Assembly:  AngbandOS.Core (in AngbandOS.Core.dll)

Syntax


public void PlayerAttackMonster(
	int y,
	int x
)

Parameters

y
Type: Int32
The y coordinate of the location being attacked
x
Type: Int32
The x coordinate of the location being attacked