SaveGame..::..MessageFlush Method

Indicates the beginning of a new command being issues by the player. All messages that have been rendered to the player are batched together and stores into a fixed length queue. This MessageFlush is called in the RequestCommand method during the dungeon game play and when in a store.

Namespace:  AngbandOS.Core
Assembly:  AngbandOS.Core (in AngbandOS.Core.dll)

Syntax


public void MessageFlush()