Monster..::..FireBallAtPlayer Method

Fire some kind of ball attack at the player

Namespace:  AngbandOS.Core
Assembly:  AngbandOS.Core (in AngbandOS.Core.dll)

Syntax


public void FireBallAtPlayer(
	SaveGame saveGame,
	Projectile projectile,
	int damage,
	int radius
)

Parameters

saveGame
Type: AngbandOS.Core..::..SaveGame
projectile
Type: Projectile
The type of effect the ball has
damage
Type: Int32
The damage done by the ball
radius
Type: Int32
The radius of the ball, or zero to use the default radius