Monster..::..BreatheAtPlayer Method

Breathe on the player

Namespace:  AngbandOS.Core
Assembly:  AngbandOS.Core (in AngbandOS.Core.dll)

Syntax


public void BreatheAtPlayer(
	SaveGame saveGame,
	Projectile projectile,
	int damage,
	int radius
)

Parameters

saveGame
Type: AngbandOS.Core..::..SaveGame
projectile
Type: Projectile
The projectile that is being breathed
damage
Type: Int32
The damage done by the breath
radius
Type: Int32
The (positive) radius of the breath weapon, or zero for the default radius